Crosshair placement
Where your crosshair sat when the enemy first appeared — and how far it had to travel to the head.
Every death
tells you something.
How it works
The moment you die, hoonsu replays the fight and checks your crosshair placement, movement, shooting and braking.
Every death adds up into a profile of your strengths and weaknesses — in numbers you can read.
Your weakest habit becomes a quest you complete in real matches — like first-shot headshots from a pre-aim spot. The pre-aim zone is shown only in feedback, after you die — never during a round.
The same numbers keep tracking your real matches, so you can see whether the work paid off.
Analyzers
Where your crosshair sat when the enemy first appeared — and how far it had to travel to the head.
Whether you were still moving when you pulled the trigger.
Every shot in the fight, counted and placed on the timeline of your death.
Whether you had come to a stop before each shot — read from the firing error the game itself shows.
in real matches · week by week
FAQ
hoonsu is built on Overwolf's official app platform and analyzes the moment you died — after you die, not during your fights. It launches publicly only after review by Riot Games and Overwolf.
No. The pre-aim zone is shown only in feedback, after you die. During a round hoonsu doesn't show it and gives you no aim help — you hold the spot you reviewed on your own.
The heavy analysis runs on the short clip of the moment you died, after you die — not while you're fighting.
Your analysis results — not video — are saved to your account so your profile can track you over time, and are sent to our AI provider to write your coaching. Video clips stay on your PC unless you choose to send one with a report. The details are in our Privacy Policy.
hoonsu is in development. It will have a free plan, with paid plans coming later. Join the Discord to hear first when it launches.
Know why you die. Train it. Prove it.
Join the DiscordFree plan at launch · Windows · runs on Overwolf